SKILLS I have over 2 years
C++ programming experience as well as experience in C, C#, x86
Assembly, JAVA, XML, and UML. I have experience with many different
softwares including: Visual Studios, Microsoft Word, Microsoft Excel,
PowerPoint, Maya, SVN, Alienbrain and Unreal Editor. I also have
experience with both OpenGL and DirectX. I am strong in 3D Math and
other advanced Math including Linear Algebra. I also am experienced
using Data Structures, STL, algorithms, Design patterns,
Interface
Design and Tools Production, Sound Production, Writing/Documentation,
and both High and Low game design.
Employment
Megatouch Games
Designer
Bristol, PA
January
2009 - Present
·Working
on both original concept and in depth design.
·Writing
and maintain game design specifications
·Working
with both artists and designers to create the feel of the games
·Running beta tests and one ways
·Reading and evaluating player feedback
·Reviewing the current state of games and making sure the core gameplay remains fun and engaging
Megatouch Games
Game Programmer
Bristol, PA
July 2008 -
Present
·Working
on multiple games at once
·Architect
and code everything in the games from states and class structure to gameplay
and scoring.
·Working
closely with artist to improve effects and polish within the games
·Designed
wrote universal winner and game over screens used in all games
·Fixing
bugs in older game code base
·Worked
on several hardware and software audio projects
PROJECTS Triple Crown Boxing (Merit Entertainment)
This was my first major project at Merit. I came into the project after
the single player version was complete and most of the networking for
the multiplayer was completed. My main responsibilities were to finish
the networking as well as polishing the final product. During this
project I also worked closely with QA to fix all of the remaining bugs
in all versions of the game. To see more
details in the projects section.
Smashout (Student Game) I
was project lead on a five man team for my final project. During this
project I handled a number of managerial tasks from team meetings, to
documentation and scheduling. I also coded a number of modules on the
game including, sound, profiles and an effects manager. To see more
details in the projects section.
Overload: A Coding Nightmare. (Student Game) I
was project lead on this two month five man group project. My
responsibilities included: documentation, scheduling, an animation
engine and editor, version control, audio, AI, Mini-Games and team
management. You can see more on this project in the projects section.
Tanks In Space. (Student Game) I
was the designer and programmer on this two week long 2d top down
shooter. As my first real game I did all of the work from gathering
assets to coding and design. Highlights were the audio and game play.
Read more in the projects section.
EDUCATION
Full Sail UniversityWinter Park, FL
Bachelor of Science Degree in Game
DevelopmentJune 2008
Full Sail simulates the real world
work experience by having classes 40+hrs a week and by having multiple group
projects. Classes focused on problem solving in C++ and C# as well as other
game development essentials.
ADDITIONAL INFO
In High School I
was a leader in the community and was involved in a county wide youth
board. I have written for, and moderate the forms for
gamecareerguide.com and been an active member of the game development
community. During the 2008-2009 Game Developer Conference I was a conference
associate. I also have over 8 years of show production experience, and
have played rugby for 4 years.
SOFT SKILLS
Love of Games
Strong Work Ethic
Good communicator
Leadership/Team Management
Writing/Documentation Skills
Fast Learner
Self-Motivated
Able to Receive Criticism