The game is your classic 2d side scrolling shooter. You have 360degrees of freedom with your aim.
The basics of the story is you are a programmer who has not slept in
days and because of this you are starting to see things in normal day
life as classic video games. So of course you have to kill everything.
You move the tank around and shoot the gray aliens and the
Big Green airplane. To get health you shoot the truck. And the
Airplanes are your friends. Here are some pictures of my OpenGL project.
Everything in the scene was completely hand modeled and crafted. Including most of the textures.
The front of the level. The Diner inside of a small sky box filled
with white fog to set the mood. The windows and door are transparent
with textures applied.

A view of the bar. Things to notice. Bar stools, Foot rest, Pie holder with spinning pies.

Here is where i spent most of my time to get the look of a booth I needed to hand model a curved surface I ended up using a thing in OpenGL called NURBS ( Non Uniform Rational Basis, or Bézier Spline). This took me a good two days of research and work to figure out how to use.

